TUP 2016 Game Consoles, Gaming PCs and Game-Playing Chapter

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Game Consoles aren’t only for kids, and they’re not only for games. Many are being used for their growing capabilities with other activities. Also, Games are not only played on Game consoles, and also included PCs, Smartphones and Media Tablets.
This chapter includes answers selected to be relevant to Game Consoles from the many questions in the comprehensive TUP survey. The key data points in this chapter include usage of Game Consoles, Game-playing on PCs, Game-playing on Smartphones, and those playing games on Media Tablets. The data-rich deliverable is designed for quick recognition of important findings, including statistical testing and indexes comparing values to their national averages. This report results cover many key topics: Technology adoption (early adopters vs. laggards), personal and household demographics, device combinations, details about the usage profile, social networking, purchase plans, entertainment activities, device activities, and technology spending.


The MetaFacts TUP syndicated survey, conducted continuously since 1983, is based on the full range of technology users – those who connect to the Internet through PCs, Mobile Phones, Tablets, or Game Consoles. It spans consumers, employees, the self-employed, students, and even users of public/shared devices.
This document includes over 150 pages in PDF and Excel, featuring cross-tabulations which may be used for market sizing, user profiling, benchmarking, and to support many decisions. Please also refer to the many other chapters and sections of TUP, particularly Chapter D – Devices, Chapter L – Activities, and Chapter S – Tech Spending.

The Game Consoles & Devices chapter of Technology User Profile (TUP) 2016 has one main section:

  • Game Consoles
    • Game Console in Use, PC Gaming, Mobile Phone Gaming, Media Tablet Gaming

Examples of key questions addressed in the Game Consoles & Devices chapter of TUP 2016 include:

  • What is the demographic of Game Console users?
  • Which Game Console is more popular among those who also play games on Mobile Phones?
  • Do game players equally span Game Consoles, PCs, Smartphones, and Tablets?
  • Which Game Console is more popular among those who also play games on PCs?
  • How primary is game-playing and entertainment activities for connected devices?
  • Which Game Console is more popular among those who also play games on Tablets?
  • Do Tablet, PC, or Mobile Phone gamers use their connected devices for the broadest number of entertainment activities?
  • Which Game Console is most popular?
  • Are game players more or less likely to be Tech Early Adopters?
  • Which Social Networks do PC gamers use less than average connected adults?
  • Do Tablet, PC, or Mobile Phone gamers use their connected devices for the broadest number of entertainment activities?
  • Which Game Console is more popular among those who also play games on Mobile Phones?
  • How primary is game-playing and entertainment activities for connected devices?
  • Which Game Console is more popular among those who also play games on PCs?
  • Which Game Console is most popular?
  • Which Game Console is more popular among those who also play games on Tablets?
  • Which device is used for the most entertainment activities?
  • Which segment uses which device for their primary entertainment device?
  • What’s used for the most entertainment activities from among popular combinations of devices?
  • How does the mix of device activities vary between Apple’s, Google’s, HP’s, and Dell’s best customers?
  • What is the profile of the most active in entertainment activities?

Other Chapters in the TUP 2016 Full Edition include:

For more information about TUP, please contact MetaFacts.